Dungeon Crawl Stone Soup

ASCII illustration

Making the difficult decision easier to see.

2006: Stone Soup fork and first releases.

By Darshan Shaligram, Erik Piper and the DCSS team.

Stone Soup began in 2006 when Darshan Shaligram and Erik Piper returned to Dungeon Crawl’s 4.0 beta 26 as a practical basis for renewed development. They brought over selected changes from the 4.1 alphas. Other contributors and public servers soon helped the project become sustainable.

Its published design philosophy places weight on meaningful choices and avoiding tedious optimal behaviour. In practice, that can mean removing a familiar feature when maintaining it no longer produces an interesting decision.

The dungeon still presents character builds, gods, consumables and routes whose value changes with the situation. The desired difficulty lies in choosing well with the information available, rather than in fighting the interface. That goal has produced a game willing to revise its own habits.

Public servers are part of the experience and the historical record. They let players watch one another, compare finished games and discuss decisions with the same run in view. Stone Soup’s continuity belongs to that community as well as to its source repository.

Sources

The Dawn of Stone Soup

Official source repository and manual

DCSS manual: philosophy

Nearby shelves

Linley’s Dungeon Crawl

Brogue

The people around the dungeon

Earlier: POWDER

Later: Brogue

Archive index