The Antlered Warden

THE BELL BELOW / I / THE DROWNED ROAD

   \      /             \      /
    \ /  /               \  \ /
     Y--/                 \--Y
     | /    \       /      \ |
     |/      \_____/        \|
      \      /     \        /
       \____| (o o) |______/
            |   ^   |
            \_|||__/
      ________| |_______       ____
     /   /  / | | \  \  \     /___/
    /   /  /__|_|__\  \  \   //
   /   /   \__|_|__/   \  \ //
  /___/     \_|_|_/     \__//
   | |       \|_|/       / /
   | |      __|_|__     / /
   |_|     /       \   / /
          /  /   \  \ / /
         /__/     \__\ /
        / /       / / /
    ___/ /     __/ / /
   /____/     /___/ /
.-------------------------------------------.
| GRAVE KNIGHT                RANK 1        |
| BLOOD [###....  ] 3/7    MIGHT 2          |
| FLAME [*..  ]     1/3    BURN  3          |
'-------------------------------------------'

Antlered Warden still stands. The movement changes; the next exchange is yours to read.

Antlered Warden / 1 blood remaining

INTENT: ROOT FEINT

The axe stays high, but a root curls at your ankle. Ward catches the wrong threat and costs 2 blood.

Burn interrupts the enemy. Mend spends your turn: the enemy still attacks. Damage and costs are shown on each choice.

Your move

Strike / deal 1; finish the fight

Ward / deal 1; finish the fight

Burn / spend 1 flame / deal 1; finish the fight

Mend / spend 1 flame; restore 3 blood, then take 1

What you carry

No keys yet. A lantern, a weapon, and a road into the dark.

Mercies kept: 0 of 3. Weapon: notched sword.

 @ I    --- . II   --- . III  --- . IV   
 road       abbey      choir      bell
 + travelled    @ here    . beyond

Keep this fate / bookmark this page

Field guide / rules, callings, and saving

The Bell Below / choose a new pilgrimage

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