The lamp-eater

THE BELL BELOW / III / THE CHOIR UNDER THE LAKE

             .           .
        __..---..__
     .-'          `-.
    /     _i_        `-.___
   /     |(*)|    _i_     `-.
  |       `-'    |(*)|      \
  |    _i_        `-'       |
   \  |(*)|          __..--'
    \  `-'     __..-'
     `-.     .'       .
        |   /    .----------.
        |   |   / /\/\/\/\/\ \
        |   |  | <          > |
         \   \ | <    ()    > |
          \   \ \ \/\/\/\/\/ /
           `-.___`----------'
    .         .           .
.-------------------------------------------.
| CINDER WITCH                RANK 3        |
| BLOOD [######.  ] 6/7    MIGHT 3          |
| FLAME [*****]     5/5    BURN  4          |
'-------------------------------------------'

A pale body uncoils from the drain. You can see the stolen lanterns through its skin: little rooms of yellow light, each with a drowned face looking out.

It drags a ring of teeth over the stone. Two flames wait inside it, if you can keep your own blood inside you.

Lamp-eater / 6 blood remaining

INTENT: FALSE LUNGE

Its lamp-lit tail twitches. The teeth come from the other side: Ward will cost 2 blood.

Burn interrupts the enemy. Mend spends your turn: the enemy still attacks. Damage and costs are shown on each choice.

Your move

Strike / deal 3; take 1 blood

Ward / deal 0; take 2 blood

Burn / spend 1 flame / deal 4; take 0 blood

Mend / spend 1 flame; restore 1 blood, then take 1

What you carry

I. Black-glass tooth / taken from the river; +1 flame capacity.

II. Iron spur / Edrin's strength; +1 might.

Mercies kept: 0 of 3. Weapon: kiln-tempered hazel wand.

 + I    --- + II   --- @ III  --- . IV   
 road       abbey      choir      bell
 + travelled    @ here    . beyond

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