The lamp-eater
THE BELL BELOW / III / THE CHOIR UNDER THE LAKE
. .
__..---..__
.-' `-.
/ _i_ `-.___
/ |(*)| _i_ `-.
| `-' |(*)| \
| _i_ `-' |
\ |(*)| __..--'
\ `-' __..-'
`-. .' .
| / .----------.
| | / /\/\/\/\/\ \
| | | < > |
\ \ | < () > |
\ \ \ \/\/\/\/\/ /
`-.___`----------'
. . ..-------------------------------------------. | CINDER WITCH RANK 3 | | BLOOD [#####.. ] 5/7 MIGHT 2 | | FLAME [*****] 5/5 BURN 4 | '-------------------------------------------'
Lamp-eater still stands. The movement changes; the next exchange is yours to read.
Lamp-eater / 4 blood remaining
INTENT: SWALLOWED LIGHT
The creature stops to swallow. Its skin thins around the coals. Strike gains bonus damage.
Burn interrupts the enemy. Mend spends your turn: the enemy still attacks. Damage and costs are shown on each choice.
Your move
Burn / spend 1 flame / deal 4; finish the fight
Mend / spend 1 flame; restore 2 blood, then take 0
What you carry
I. Black-glass tooth / taken from the river; +1 flame capacity.
II. White thread / Edrin's oath; +1 Ward damage against the Bellkeeper.
Mercies kept: 1 of 3. Weapon: kiln-tempered hazel wand.
+ I --- + II --- @ III --- . IV road abbey choir bell + travelled @ here . beyond
Keep this fate / bookmark this page
Field guide / rules, callings, and saving