The lamp-eater

THE BELL BELOW / III / THE CHOIR UNDER THE LAKE

             .           .
        __..---..__
     .-'          `-.
    /     _i_        `-.___
   /     |(*)|    _i_     `-.
  |       `-'    |(*)|      \
  |    _i_        `-'       |
   \  |(*)|          __..--'
    \  `-'     __..-'
     `-.     .'       .
        |   /    .----------.
        |   |   / /\/\/\/\/\ \
        |   |  | <          > |
         \   \ | <    ()    > |
          \   \ \ \/\/\/\/\/ /
           `-.___`----------'
    .         .           .
.-------------------------------------------.
| CINDER WITCH                RANK 3        |
| BLOOD [##.....  ] 2/7    MIGHT 2          |
| FLAME [**** ]     4/4    BURN  4          |
'-------------------------------------------'

Lamp-eater still stands. The movement changes; the next exchange is yours to read.

Lamp-eater / 1 blood remaining

INTENT: RING OF TEETH

Its whole body draws back. Ward the lunge, or burn it before it closes.

Burn interrupts the enemy. Mend spends your turn: the enemy still attacks. Damage and costs are shown on each choice.

Your move

Strike / deal 1; finish the fight

Ward / deal 0; take 0 blood

Burn / spend 1 flame / deal 1; finish the fight

Mend / spend 1 flame; restore 4 blood, then take 3

What you carry

I. Reed token / Wren remembered; a name can lower a sword.

II. White thread / Edrin's oath; +1 Ward damage against the Bellkeeper.

Mercies kept: 2 of 3. Weapon: kiln-tempered hazel wand.

 + I    --- + II   --- @ III  --- . IV   
 road       abbey      choir      bell
 + travelled    @ here    . beyond

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