The lamp-eater
THE BELL BELOW / III / THE CHOIR UNDER THE LAKE
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. . ..-------------------------------------------. | CINDER WITCH RANK 3 | | BLOOD [#...... ] 1/7 MIGHT 2 | | FLAME [.....] 0/5 BURN 4 | '-------------------------------------------'
A pale body uncoils from the drain. You can see the stolen lanterns through its skin: little rooms of yellow light, each with a drowned face looking out.
It drags a ring of teeth over the stone. Two flames wait inside it, if you can keep your own blood inside you.
Lamp-eater / 6 blood remaining
INTENT: FALSE LUNGE
Its lamp-lit tail twitches. The teeth come from the other side: Ward will cost 2 blood.
Burn interrupts the enemy. Mend spends your turn: the enemy still attacks. Damage and costs are shown on each choice.
Your move
Strike / deal 2; take 1 blood / FATAL at your current blood
Ward / deal 0; take 2 blood / FATAL at your current blood
What you carry
I. Black-glass tooth / taken from the river; +1 flame capacity.
II. White thread / Edrin's oath; +1 Ward damage against the Bellkeeper.
Mercies kept: 1 of 3. Weapon: kiln-tempered hazel wand.
+ I --- + II --- @ III --- . IV road abbey choir bell + travelled @ here . beyond
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