The lamp-eater
THE BELL BELOW / III / THE CHOIR UNDER THE LAKE
. .
__..---..__
.-' `-.
/ _i_ `-.___
/ |(*)| _i_ `-.
| `-' |(*)| \
| _i_ `-' |
\ |(*)| __..--'
\ `-' __..-'
`-. .' .
| / .----------.
| | / /\/\/\/\/\ \
| | | < > |
\ \ | < () > |
\ \ \ \/\/\/\/\/ /
`-.___`----------'
. . ..-------------------------------------------. | GRAVE KNIGHT RANK 3 | | BLOOD [###......] 3/9 MIGHT 3 | | FLAME [**. ] 2/3 BURN 3 | '-------------------------------------------'
Lamp-eater still stands. The movement changes; the next exchange is yours to read.
Lamp-eater / 2 blood remaining
INTENT: FALSE LUNGE
Its lamp-lit tail twitches. The teeth come from the other side: Ward will cost 2 blood.
Burn interrupts the enemy. Mend spends your turn: the enemy still attacks. Damage and costs are shown on each choice.
Your move
Strike / deal 2; finish the fight
Burn / spend 1 flame / deal 2; finish the fight
Mend / spend 1 flame; restore 3 blood, then take 1
What you carry
I. Reed token / Wren remembered; a name can lower a sword.
II. White thread / Edrin's oath; +1 Ward damage against the Bellkeeper.
Mercies kept: 2 of 3. Weapon: kiln-tempered notched sword.
+ I --- + II --- @ III --- . IV road abbey choir bell + travelled @ here . beyond
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