Sir Edrin, still at his post
THE BELL BELOW / II / THE THORN ABBEY
_______
/ \
| _____ |
| |__|__| |
| . | . |
\___|___/
___/ \___
/ \_____/ \
/ /| |\ \
/__/ | + | \__\
| | | | | |
| |__|___ ___|__| |
(___(____|____)___)
/ || \
____/____||____\
/ / || /\
/___/ || / \
(___) || /____\
|| (____)
_/x\_ \/ _/x\_
___/x\__x\____________/x\__x\___.-------------------------------------------. | CINDER WITCH RANK 2 | | BLOOD [#####. ] 5/6 MIGHT 1 | | FLAME [*****] 5/5 BURN 4 | '-------------------------------------------'
Sir Edrin still stands. The movement changes; the next exchange is yours to read.
Sir Edrin / 7 blood remaining
INTENT: THE OLD WOUND
His knee fails. The sword drops. Strike gains bonus damage, or mend while he cannot answer.
Burn interrupts the enemy. Mend spends your turn: the enemy still attacks. Damage and costs are shown on each choice.
Your move
Burn / spend 1 flame / deal 4; take 0 blood
Mend / spend 1 flame; restore 1 blood, then take 0
What you carry
I. Black-glass tooth / taken from the river; +1 flame capacity.
Mercies kept: 0 of 3. Weapon: hazel wand.
+ I --- @ II --- . III --- . IV road abbey choir bell + travelled @ here . beyond
Keep this fate / bookmark this page
Field guide / rules, callings, and saving