A mouth waiting for a word

THE BELL BELOW / IV / THE BELL BELOW

       \_______________________/
        \_____________________/
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                  / \
                 (   )
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                 \ | /
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               /  (_)  \
              /_________\
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  ._______________________________.
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| GRAVE KNIGHT                RANK 3        |
| BLOOD [#........] 1/9    MIGHT 3          |
| FLAME [...  ]     0/3    BURN  3          |
'-------------------------------------------'

The Bellkeeper sinks to its knees. The crown falls without a sound. Above you, the bell is waiting to be told what kind of ending this is.

The clapper can be broken. The crown can be worn. If you kept at least two mercies and one flame, the dead can be called by their own names and allowed to answer.

For the first time in ninety-nine winters, the next sound is yours to choose.

Choose your way

Break the clapper / end the bell's dominion

Take the Bellkeeper's crown / inherit the toll

What you carry

I. Reed token / Wren remembered; a name can lower a sword.

II. White thread / Edrin's oath; +1 Ward damage against the Bellkeeper.

III. Last lullaby / seven sleepers freed; the Bellkeeper begins with 3 less blood.

Mercies kept: 3 of 3. Weapon: kiln-tempered notched sword.

 + I    --- + II   --- + III  --- @ IV   
 road       abbey      choir      bell
 + travelled    @ here    . beyond

Keep this fate / bookmark this page

Field guide / rules, callings, and saving

The Bell Below / choose a new pilgrimage

Leave the book / games at r13.xyz