The ferryman without a face

THE BELL BELOW / I / THE DROWNED ROAD

         .        .          .
                   _
      .           / \
                 /   \        /
                |  .  |      /
                | /_\ |     /
             ___|     |____/
            /   |     |   /
      _i_  /    |     |  /
     |   |/_____|_____|_/
     `---'  . : . : . / .
  \__________________/____/
   \  x  x  x  x  x / x  /
    \_______________/___/
 ~  ~  ~   ~   ~  /   ~  ~  ~
   ~    ~     ~  /  ~    ~
 ~    ~    ~    /    ~      ~
    ~      ~          ~
.-------------------------------------------.
| BELL THIEF                  RANK 1        |
| BLOOD [######   ] 6/6    MIGHT 2          |
| FLAME [**.  ]     2/3    BURN  3          |
'-------------------------------------------'

The boat is stitched from burial shrouds. Its oarsman has worn a hollow in the mist where a face ought to be.

Around his neck hangs a tooth of black glass: the first key. Beside it, an empty lamp. A name has been scratched into the lamp's base, beneath a century of soot.

A little warmth might make it legible. Blood will buy a crossing just as well.

"I can carry you. I cannot remember why I should."

Choose your way

Light his lamp / spend 1 flame; remember a name

Pay with your blood / lose 2 blood; take his tooth

Steal a crossing / Bell Thief; take his tooth

Leave the shore / enter the gallows wood

What you carry

No keys yet. A lantern, a weapon, and a road into the dark.

Mercies kept: 0 of 3. Weapon: burial knife.

 @ I    --- . II   --- . III  --- . IV   
 road       abbey      choir      bell
 + travelled    @ here    . beyond

Keep this fate / bookmark this page

Field guide / rules, callings, and saving

The Bell Below / choose a new pilgrimage

Leave the book / games at r13.xyz