The ferryman without a face
THE BELL BELOW / I / THE DROWNED ROAD
. . .
_
. / \
/ \ /
| . | /
| /_\ | /
___| |____/
/ | | /
_i_ / | | /
| |/_____|_____|_/
`---' . : . : . / .
\__________________/____/
\ x x x x x / x /
\_______________/___/
~ ~ ~ ~ ~ / ~ ~ ~
~ ~ ~ / ~ ~
~ ~ ~ / ~ ~
~ ~ ~.-------------------------------------------. | GRAVE KNIGHT RANK 1 | | BLOOD [####### ] 7/7 MIGHT 2 | | FLAME [**. ] 2/3 BURN 3 | '-------------------------------------------'
The boat is stitched from burial shrouds. Its oarsman has worn a hollow in the mist where a face ought to be.
Around his neck hangs a tooth of black glass: the first key. Beside it, an empty lamp. A name has been scratched into the lamp's base, beneath a century of soot.
A little warmth might make it legible. Blood will buy a crossing just as well.
"I can carry you. I cannot remember why I should."
Choose your way
Light his lamp / spend 1 flame; remember a name
Pay with your blood / lose 2 blood; take his tooth
Leave the shore / enter the gallows wood
What you carry
No keys yet. A lantern, a weapon, and a road into the dark.
Mercies kept: 0 of 3. Weapon: notched sword.
@ I --- . II --- . III --- . IV road abbey choir bell + travelled @ here . beyond
Keep this fate / bookmark this page
Field guide / rules, callings, and saving