The names go home
THE BELL BELOW / IV / THE BELL BELOW
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..-------------------------------------------. | BELL THIEF RANK 3 | | BLOOD [#####... ] 5/8 MIGHT 3 | | FLAME [**. ] 2/3 BURN 4 | '-------------------------------------------'
You feed a flame into the bell and speak the names you carried. This time the sound travels upward.
The dead answer. They do not ask to stay. One by one, their names leave the water like breath leaving a warm room.
The Bellkeeper takes off its listening horns. Beneath them is an old, tired face. Thank you, it says, though it no longer remembers the language.
On the shore, the reeds begin to move. There is wind in Morrow again.
An ending / III / THE NAMES GO HOME
You reached the end as a Bell Thief, with 5 blood, 2 flame, and 2 mercies kept.
There are four endings. Other callings, another road, a different kindness: the book holds all of them. Keep this page as a record of the fate you chose.
What you carry
I. Reed token / Wren remembered; a name can lower a sword.
II. White thread / Edrin's oath; +1 Ward damage against the Bellkeeper.
III. Black tuning fork / seven voices bound; +1 Burn damage.
Mercies kept: 2 of 3. Weapon: kiln-tempered burial knife.
+ I --- + II --- + III --- @ IV road abbey choir bell + travelled @ here . beyond
Keep this fate / bookmark this page
Field guide / rules, callings, and saving