A new keeper

THE BELL BELOW / IV / THE BELL BELOW

     .                         .
           \         /
       \    \   |   /    /
        \    \  |  /    /
         \    \ | /    /
          \____\|/____/
          |  .  +  .  |
          | o       o |
          |___.....___|
           \_________/

          .           .
       .                 .
    .                       .
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       ~       .       ~
           ~       ~
               .
.-------------------------------------------.
| CINDER WITCH                RANK 3        |
| BLOOD [#####..  ] 5/7    MIGHT 2          |
| FLAME [**.. ]     2/4    BURN  4          |
'-------------------------------------------'

The crown is lighter than it looks. It fits as if it has been waiting for the shape of your thoughts.

You could use the bell gently. Only for the lost. Only for those who would otherwise be forgotten. You tell yourself this, and the lake listens.

Above you, the first grave begins to ring.

Ninety-nine winters from now, someone will stand on the hill with a lantern. You hope they will understand.

An ending / II / A NEW KEEPER

You reached the end as a Cinder Witch, with 5 blood, 2 flame, and 3 mercies kept.

There are four endings. Other callings, another road, a different kindness: the book holds all of them. Keep this page as a record of the fate you chose.

Begin again as the Cinder Witch

What you carry

I. Reed token / Wren remembered; a name can lower a sword.

II. White thread / Edrin's oath; +1 Ward damage against the Bellkeeper.

III. Last lullaby / seven sleepers freed; the Bellkeeper begins with 3 less blood.

Mercies kept: 3 of 3. Weapon: kiln-tempered hazel wand.

 + I    --- + II   --- + III  --- @ IV   
 road       abbey      choir      bell
 + travelled    @ here    . beyond

Keep this fate / bookmark this page

Field guide / rules, callings, and saving

The Bell Below / choose a new pilgrimage

Leave the book / games at r13.xyz