Three keyholes, no lock

THE BELL BELOW / IV / THE BELL BELOW

              .-'''''''-.
           .-'  .---.    `-.
         .'   .'     `.     `.
        /    /         \     \
       /    /           \     \
      |    |      o      |     |
      |    |     /_\     |     |
      |    |             |     |
      |    |  o       o  |     |
      |    | /_\     /_\ |     |
      |    |             |     |
      |    |      |      |     |
      |    |      |      |     |
      |    |      |      |     |
      |    |      |      |     |
 _____|____|______|______|_____|_____
    .      /            \      .
          /      +       \
.-------------------------------------------.
| BELL THIEF                  RANK 3        |
| BLOOD [##...... ] 2/8    MIGHT 3          |
| FLAME [***  ]     3/3    BURN  3          |
'-------------------------------------------'

The first key tastes of river water. The second catches like a thorn. The third hums against the stone.

Beneath the door is an inscription: THE BELL IS A MOUTH. IT RINGS BECAUSE NO ONE ANSWERS.

You can force the door and face its keeper. If you carried all three mercies and still have a flame, you can answer before the hundredth toll is ever struck.

Choose your way

Open the door / face the Bellkeeper

Speak the three mercies into the keyholes / spend 1 flame

What you carry

I. Reed token / Wren remembered; a name can lower a sword.

II. White thread / Edrin's oath; +1 Ward damage against the Bellkeeper.

III. Last lullaby / seven sleepers freed; the Bellkeeper begins with 3 less blood.

Mercies kept: 3 of 3. Weapon: kiln-tempered burial knife.

 + I    --- + II   --- + III  --- @ IV   
 road       abbey      choir      bell
 + travelled    @ here    . beyond

Keep this fate / bookmark this page

Field guide / rules, callings, and saving

The Bell Below / choose a new pilgrimage

Leave the book / games at r13.xyz