The Bellkeeper
THE BELL BELOW / IV / THE BELL BELOW
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___/________\___.-------------------------------------------. | CINDER WITCH RANK 3 | | BLOOD [######. ] 6/7 MIGHT 3 | | FLAME [***. ] 3/4 BURN 4 | '-------------------------------------------'
Bellkeeper still stands. The movement changes; the next exchange is yours to read.
Bellkeeper / 4 blood remaining
The children's last note has already taken 3 blood from the keeper.
INTENT: A STOLEN VOICE
It calls from behind you in a familiar voice. Ward turns toward the lie and costs 2 blood.
Burn interrupts the enemy. Mend spends your turn: the enemy still attacks. Damage and costs are shown on each choice.
Your move
Burn / spend 1 flame / deal 4; finish the fight
Mend / spend 1 flame; restore 1 blood, then take 2
What you carry
I. Reed token / Wren remembered; a name can lower a sword.
II. Iron spur / Edrin's strength; +1 might.
III. Last lullaby / seven sleepers freed; the Bellkeeper begins with 3 less blood.
Mercies kept: 2 of 3. Weapon: kiln-tempered hazel wand.
+ I --- + II --- + III --- @ IV road abbey choir bell + travelled @ here . beyond
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