The Bellkeeper

THE BELL BELOW / IV / THE BELL BELOW

       |                   |
       |     _________     |
       |    /         \    |
       |   /           \   |
       |  /             \  |
       | /               \ |
       |/                 \|
       /                   \
      /_____________________\
       \___________________/
                 |
                (_)

            \  \ | /  /
             \__\|/__/
              | . . |
              \__-__/
          _____/   \_____
         /   / .--. \    \
        /   / /    \ \    \
       /___/ |      | \____\
        | |  |      |  | |
        | |   \____/   | |
       (___)  /    \  (___)
             /      \
         ___/________\___
.-------------------------------------------.
| CINDER WITCH                RANK 3        |
| BLOOD [#####..  ] 5/7    MIGHT 2          |
| FLAME [***..]     3/5    BURN  5          |
'-------------------------------------------'

Bellkeeper still stands. The movement changes; the next exchange is yours to read.

Bellkeeper / 7 blood remaining

Edrin stands at your shoulder: every Ward deals 1 additional damage.

INTENT: A STOLEN VOICE

It calls from behind you in a familiar voice. Ward turns toward the lie and costs 2 blood.

Burn interrupts the enemy. Mend spends your turn: the enemy still attacks. Damage and costs are shown on each choice.

Your move

Strike / deal 2; take 2 blood

Ward / deal 1; take 2 blood

Burn / spend 1 flame / deal 5; take 0 blood

Mend / spend 1 flame; restore 2 blood, then take 2

What you carry

I. Black-glass tooth / taken from the river; +1 flame capacity.

II. White thread / Edrin's oath; +1 Ward damage against the Bellkeeper.

III. Black tuning fork / seven voices bound; +1 Burn damage.

Mercies kept: 1 of 3. Weapon: kiln-tempered hazel wand.

 + I    --- + II   --- + III  --- @ IV   
 road       abbey      choir      bell
 + travelled    @ here    . beyond

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