The Bellkeeper

THE BELL BELOW / IV / THE BELL BELOW

       |                   |
       |     _________     |
       |    /         \    |
       |   /           \   |
       |  /             \  |
       | /               \ |
       |/                 \|
       /                   \
      /_____________________\
       \___________________/
                 |
                (_)

            \  \ | /  /
             \__\|/__/
              | . . |
              \__-__/
          _____/   \_____
         /   / .--. \    \
        /   / /    \ \    \
       /___/ |      | \____\
        | |  |      |  | |
        | |   \____/   | |
       (___)  /    \  (___)
             /      \
         ___/________\___
.-------------------------------------------.
| CINDER WITCH                RANK 3        |
| BLOOD [###....  ] 3/7    MIGHT 3          |
| FLAME [**** ]     4/4    BURN  4          |
'-------------------------------------------'

Bellkeeper still stands. The movement changes; the next exchange is yours to read.

Bellkeeper / 1 blood remaining

The children's last note has already taken 3 blood from the keeper.

INTENT: THE EMPTY BELFRY

The chest opens around a missing heart. Strike gains bonus damage; no attack comes this turn.

Burn interrupts the enemy. Mend spends your turn: the enemy still attacks. Damage and costs are shown on each choice.

Your move

Strike / deal 1; finish the fight

Ward / deal 0; take 0 blood

Burn / spend 1 flame / deal 1; finish the fight

Mend / spend 1 flame; restore 4 blood, then take 0

What you carry

I. Reed token / Wren remembered; a name can lower a sword.

II. Iron spur / Edrin's strength; +1 might.

III. Last lullaby / seven sleepers freed; the Bellkeeper begins with 3 less blood.

Mercies kept: 2 of 3. Weapon: kiln-tempered hazel wand.

 + I    --- + II   --- + III  --- @ IV   
 road       abbey      choir      bell
 + travelled    @ here    . beyond

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