The Bellkeeper

THE BELL BELOW / IV / THE BELL BELOW

       |                   |
       |     _________     |
       |    /         \    |
       |   /           \   |
       |  /             \  |
       | /               \ |
       |/                 \|
       /                   \
      /_____________________\
       \___________________/
                 |
                (_)

            \  \ | /  /
             \__\|/__/
              | . . |
              \__-__/
          _____/   \_____
         /   / .--. \    \
        /   / /    \ \    \
       /___/ |      | \____\
        | |  |      |  | |
        | |   \____/   | |
       (___)  /    \  (___)
             /      \
         ___/________\___
.-------------------------------------------.
| BELL THIEF                  RANK 3        |
| BLOOD [######## ] 8/8    MIGHT 3          |
| FLAME [*..  ]     1/3    BURN  3          |
'-------------------------------------------'

The bell is the roof of the world. Beneath it stands a figure in a crown of listening horns. Its chest is an empty belfry.

It does not hate the dead. It simply cannot bear to let them leave.

The clapper swings. Its intention is visible in the movement of its hands. Everything you kept, and everything you took, has brought you to this exchange.

Bellkeeper / 7 blood remaining

The children's last note has already taken 3 blood from the keeper.

Edrin stands at your shoulder: every Ward deals 1 additional damage.

INTENT: THE HUNDREDTH HAND

A bronze hand rises above the clapper. Ward can turn it aside. An unguarded answer costs 4 blood.

Burn interrupts the enemy. Mend spends your turn: the enemy still attacks. Damage and costs are shown on each choice.

Your move

Strike / deal 3; take 4 blood

Ward / deal 1; take 0 blood

Burn / spend 1 flame / deal 3; take 0 blood

What you carry

I. Reed token / Wren remembered; a name can lower a sword.

II. White thread / Edrin's oath; +1 Ward damage against the Bellkeeper.

III. Last lullaby / seven sleepers freed; the Bellkeeper begins with 3 less blood.

Mercies kept: 3 of 3. Weapon: kiln-tempered burial knife.

 + I    --- + II   --- + III  --- @ IV   
 road       abbey      choir      bell
 + travelled    @ here    . beyond

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