The Bellkeeper

THE BELL BELOW / IV / THE BELL BELOW

       |                   |
       |     _________     |
       |    /         \    |
       |   /           \   |
       |  /             \  |
       | /               \ |
       |/                 \|
       /                   \
      /_____________________\
       \___________________/
                 |
                (_)

            \  \ | /  /
             \__\|/__/
              | . . |
              \__-__/
          _____/   \_____
         /   / .--. \    \
        /   / /    \ \    \
       /___/ |      | \____\
        | |  |      |  | |
        | |   \____/   | |
       (___)  /    \  (___)
             /      \
         ___/________\___
.-------------------------------------------.
| BELL THIEF                  RANK 3        |
| BLOOD [#######. ] 7/8    MIGHT 3          |
| FLAME [**** ]     4/4    BURN  3          |
'-------------------------------------------'

Bellkeeper still stands. The movement changes; the next exchange is yours to read.

Bellkeeper / 1 blood remaining

The children's last note has already taken 3 blood from the keeper.

Edrin stands at your shoulder: every Ward deals 1 additional damage.

INTENT: A STOLEN VOICE

It calls from behind you in a familiar voice. Ward turns toward the lie and costs 2 blood.

Burn interrupts the enemy. Mend spends your turn: the enemy still attacks. Damage and costs are shown on each choice.

Your move

Strike / deal 1; finish the fight

Ward / deal 1; finish the fight

Burn / spend 1 flame / deal 1; finish the fight

Mend / spend 1 flame; restore 1 blood, then take 2

What you carry

I. Black-glass tooth / taken from the river; +1 flame capacity.

II. White thread / Edrin's oath; +1 Ward damage against the Bellkeeper.

III. Last lullaby / seven sleepers freed; the Bellkeeper begins with 3 less blood.

Mercies kept: 2 of 3. Weapon: kiln-tempered burial knife.

 + I    --- + II   --- + III  --- @ IV   
 road       abbey      choir      bell
 + travelled    @ here    . beyond

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