The Bellkeeper
THE BELL BELOW / IV / THE BELL BELOW
| |
| _________ |
| / \ |
| / \ |
| / \ |
| / \ |
|/ \|
/ \
/_____________________\
\___________________/
|
(_)
\ \ | / /
\__\|/__/
| . . |
\__-__/
_____/ \_____
/ / .--. \ \
/ / / \ \ \
/___/ | | \____\
| | | | | |
| | \____/ | |
(___) / \ (___)
/ \
___/________\___.-------------------------------------------. | BELL THIEF RANK 3 | | BLOOD [######.. ] 6/8 MIGHT 3 | | FLAME [**** ] 4/4 BURN 4 | '-------------------------------------------'
The bell is the roof of the world. Beneath it stands a figure in a crown of listening horns. Its chest is an empty belfry.
It does not hate the dead. It simply cannot bear to let them leave.
The clapper swings. Its intention is visible in the movement of its hands. Everything you kept, and everything you took, has brought you to this exchange.
Bellkeeper / 10 blood remaining
Edrin stands at your shoulder: every Ward deals 1 additional damage.
INTENT: THE HUNDREDTH HAND
A bronze hand rises above the clapper. Ward can turn it aside. An unguarded answer costs 4 blood.
Burn interrupts the enemy. Mend spends your turn: the enemy still attacks. Damage and costs are shown on each choice.
Your move
Burn / spend 1 flame / deal 4; take 0 blood
Mend / spend 1 flame; restore 2 blood, then take 4
What you carry
I. Black-glass tooth / taken from the river; +1 flame capacity.
II. White thread / Edrin's oath; +1 Ward damage against the Bellkeeper.
III. Black tuning fork / seven voices bound; +1 Burn damage.
Mercies kept: 1 of 3. Weapon: kiln-tempered burial knife.
+ I --- + II --- + III --- @ IV road abbey choir bell + travelled @ here . beyond
Keep this fate / bookmark this page
Field guide / rules, callings, and saving