The Bellkeeper

THE BELL BELOW / IV / THE BELL BELOW

       |                   |
       |     _________     |
       |    /         \    |
       |   /           \   |
       |  /             \  |
       | /               \ |
       |/                 \|
       /                   \
      /_____________________\
       \___________________/
                 |
                (_)

            \  \ | /  /
             \__\|/__/
              | . . |
              \__-__/
          _____/   \_____
         /   / .--. \    \
        /   / /    \ \    \
       /___/ |      | \____\
        | |  |      |  | |
        | |   \____/   | |
       (___)  /    \  (___)
             /      \
         ___/________\___
.-------------------------------------------.
| BELL THIEF                  RANK 3        |
| BLOOD [##...... ] 2/8    MIGHT 4          |
| FLAME [...  ]     0/3    BURN  3          |
'-------------------------------------------'

Bellkeeper still stands. The movement changes; the next exchange is yours to read.

Bellkeeper / 7 blood remaining

The children's last note has already taken 3 blood from the keeper.

INTENT: THE EMPTY BELFRY

The chest opens around a missing heart. Strike gains bonus damage; no attack comes this turn.

Burn interrupts the enemy. Mend spends your turn: the enemy still attacks. Damage and costs are shown on each choice.

Your move

Strike / deal 6; take 0 blood

Ward / deal 0; take 0 blood

What you carry

I. Reed token / Wren remembered; a name can lower a sword.

II. Iron spur / Edrin's strength; +1 might.

III. Last lullaby / seven sleepers freed; the Bellkeeper begins with 3 less blood.

Mercies kept: 2 of 3. Weapon: kiln-tempered burial knife.

 + I    --- + II   --- + III  --- @ IV   
 road       abbey      choir      bell
 + travelled    @ here    . beyond

Keep this fate / bookmark this page

Field guide / rules, callings, and saving

The Bell Below / choose a new pilgrimage

Leave the book / games at r13.xyz