a look at Wintercry

2026-09-07 · wintercry, games

I’m working on Wintercry, a dark fantasy game in Ren’Py. A wanderer short of money accepts a job at the Old Hack tavern: go north into a frozen, forbidden country and retrieve a manuscript from the castle of Duul-Asdaat.

There is bad ale, a fire that doesn’t quite warm the room, and a stranger who knows too much about you. A promising start to a terrible decision.

It’s a visual novel with RPG choices and dice underneath. A failed roll can leave you injured or short of supplies, with the road still ahead. The game is still in progress. These three illustrations are from its opening scenes.

The Six: black figures among fir trees, with crowned skeletons beneath the ground

The Six, beneath the opening song.

The Old Hack tavern: a crooked timber building beneath heavy rain and lightning

The Old Hack, before going inside.

A hooded wanderer drinks at a corner table beside the tavern fire

A corner table. Home sweet nowhere.

The dice in Wintercry

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