when the dice go badly

2025-06-22 · wintercry, rpg, design

Wintercry uses a small version of the DVNGEON rules. There are three attributes: Body, Mind and Soul. A skill check is two six-sided dice, an attribute and any bonus against a target number.

The interesting result is the one just below the target. It succeeds, but costs something. At a broken bridge that might mean leaving food behind, losing the rope, or crossing with hurt ribs.

There are no hit points and a bad roll does not end the story. It changes what the wanderer carries into the next scene.

Wintercry's character sheet with attributes and choices

Luck can reroll the lower die. Gifts can add three to a fitting check, then make their own roll. In Wintercry, a Gift strains on 1, 2 or 3 and Luck never refreshes. A point spent early is a point missing beneath the castle.

Shame never changes the dice. Some things should remain part of the story, not become a modifier.

North of the thaw

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