north of the thaw

2024-12-15 · wintercry, games

I’m making a dark fantasy game called Wintercry.

It begins at the Old Hack, with flat ale, hard rain and a stranger offering work. He wants a manuscript recovered from Duul-Asdaat, a castle in the frozen north. The pay is good because everyone knows the country is cursed.

The Old Hack tavern beneath rain and lightning, captured in Wintercry

The wanderer can be a warrior, mage or bard. That says what they know how to do. A separate choice says what they are running from: a village burned, a sister killed, or a bargain made with something in a well.

I like the distance between those choices. Skill is useful on the road. Shame is what follows you there.

The wanderer facing a memory of his sister, captured in Wintercry

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